Game engine for vector games in Python progressing nicely

I picked up Python about three weeks ago and I've been using the pyglet library to write the backend for a top-down 2D game where everything is made of retro-looking vector graphics. I'll post updates here periodically if I remember.


Current status: Loads vector graphics and simple levels (objects only) in an easy format, has a little Asteroids-like ship that flies around with near-pixel-perfect polygon-based collision detection.

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